Now if it so happens that the game updates AND the mod also updates on the Workshop, you'll have your local older version at hand. The local version does not get updated since the game only hooks up to the Workshop for mod updates. But when you want to use your local version,ĭeactivate the Workshop version of the mod in the Launcher and activate your Local one instead. You don't need to activate the mod if you're actually using the Workshop version of the mod currently. ![]() Then just tick the Local Mod One and select Add To Playset on the bottom of that screen Press then the Add More Mods button in the top RIGHT corner Select Playsets on the left side of the Launcher ![]() Then insert the required info, or do it before changing the file type.Īfter doing all of the above the \\mod\ folder's contents should look roughly like this :įinally add the mod to your Playset in the Launcher : MOD file you can just create an empty text file and then change its type from. Name is just the mod's name shown inside the Launcher If the game's installed version is 1.2.2 or 1.4.1 or anything different from 1.3.X, you should change the supported_version line's numbering too The * at the end means that the Launcher won't complain about the mod's incompatibility as long as the game's version is 1.3.0, 1.3.1, 1.3.2, 1.3.X and so on Path="mod/Localmodone"- Version is irrelevant, it refers to the mod's own versioning, but it don't need to correspond to the game's patch versions MOD file needs to be in UTF-8 encoding and contain the following : MOD file at the base level of \\Documents\Paradox Interactive\Crusader Kings III\mod\ so that the Launcher can find your manually installed mod. Something like Localmodone in this example. Then rename the all-numbers folder name in the \\mod\ folder. Then you can create a new folder at \\Documents\Paradox Interactive\Crusader Kings III\mod\ and then copy over the mod's folder from the Workshop location above. The folders are numbered by the Steam assigned Workshop mod ID number but poking inside each folder can quickly tell you which mod it usually is. ![]() Steam downloads all mod files for CK3 in \\Steam\steamapps\workshop\content\1158310\. You can do it manually while the version of the mod that you wish to preserve is installed on your computer. I am fairly certain that only the mod's author can roll back the version of the mod globally for everyone on the Workshop and unlike reverting the game itself to a previous patch in Steam there is no such option for mods for the user.
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